![]() The skin will directly query target server (via ncat) and retrieve updated player list around every half-minute. Don't scroll too much or you'll end up opening multiple instances of the RGB selector. ![]() Scroll up/down over the skin to change upper and lower colours. This will give you the option to select JK2 or JKA, input Server IP and then Port number. Middle click skin to change target JK Server. Left click skin to cycle through different skin sizes. ![]() The skin isn't resource intensive at all so you could probably get away with running many instances of it but I'd recommend keeping it to 1-5 of your favourites. This means master servers can go down and you'll still get info directly from your target server. The skin makes use of the windows version of netcat to query servers directly. JK2 is what I play so the skin was primarily built with that in mind and only later did it occur to me that it'd probably work for stinky JKA servers as well. I was bored so decided to make a little rainmeter skin to track the server population on any Jedi Knight 2 or Academy server. If you fancy messing around with this rig before the tutorial is up - don't be shy to reach out to WC3Tutorial or me on the JK Community Discord #modding channel. I'd be happy to hear any questions you might have upfront that might help make the tutorial better and easier to understand. WC3Tutorial from the JKCommunity Discord, who has been Alpha-Testing the initial Version of the Rig heavily, might beat me to recording a tutorial - if that happens I'll link it here. The file has already been uploaded and approved here on JKHub and I hope to get a tutorial written up and recorded until next weekend. (I linked the exporter for 3ds max 2021 underneath - check the authors other uploads for alternate versions) To export animations and get them ingame you will need the Jedi Academy SDK Repack and the dotXSI Exporter for your version of 3ds max. It is also organized in layers and comes with a couple of useful premade selection sets to streamline animating and exporting your animations to the game. This means that when you move any part of the rig, the bones of the character move accordingly. ![]() This rig comes in a 3ds max scene with the original Jedi Knight Game bones constrained to it. This Video (and this Channel in General) explain what CAT is and what it can do really well: It allows you to quickly and comfortably make high quality Animations, after setting up a Rig that is equally quick to build. Most of you are probably like "What the Hell is this?", so let me explain:ĬAT Is a very versatile Rigging and Animation System for 3ds Max. But I finally got around to rebuilding this thing for the third time - this time properly and with all bones for Jedi Academy, Jedi Outcast and even Soldier of Fortune 2. This is something that I've been working on since like 2017. ![]()
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